Halo World Championship Finals As E-sports Revenue Exptected To Rise

Fans holding placards watch the grand final game between teams Tox and Splyce during the Halo World Championship finals in Seattle, Washington, U.S., on Sunday, April 15, 2018. E-sports revenue, consisting of merchandise, event tickets, sponsorships, advertising and media rights -- all beyond game sales -- is expected to rise at a 32.2% average annual rate in 2016-20 to $1.5 billion in 2020, according to Newzoo. Photographer: David Ryder/Bloomberg via Getty Images
Fans holding placards watch the grand final game between teams Tox and Splyce during the Halo World Championship finals in Seattle, Washington, U.S., on Sunday, April 15, 2018. E-sports revenue, consisting of merchandise, event tickets, sponsorships, advertising and media rights -- all beyond game sales -- is expected to rise at a 32.2% average annual rate in 2016-20 to $1.5 billion in 2020, according to Newzoo. Photographer: David Ryder/Bloomberg via Getty Images
Halo World Championship Finals As E-sports Revenue Exptected To Rise
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946737030
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15 April, 2018
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ESPORTS HALO CHAMPIONSHIP
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